I sold my Super Nintendo and all my games for a Nintendo 64 in 1997. I love
Nintendo 64, but a couple years later, I was badly missing Super
Nintendo--it's the greatest console in the history of video games, so of
course I was missing it. In 1999, the greatest year in human existence, I
discovered console emulation on my computer. I played NES and Game Boy games
(I have since refurbished those old consoles of mine), but more than anything,
I played SNES games. At some point I remembered liking
Super Mario RPG a lot. I figured I should try out another RPG. For some
reason, I settled on 1995's
Chrono Trigger...and my life has never been
the same. The game consistently blew my mind, culminating in a winning fight
against the final boss in the game's apocalyptic 1999 setting literally
minutes before the clock struck midnight on the millennium, on 12/31/99. I
felt like I had just saved the world (hey, Y2K didn't happen!)
and
beaten the greatest video game ever made. I soon wondered if I would
ever play a better game. The next year, I got a new Super Nintendo
(I've never sold another console again) and my own physical copy of
Chrono Trigger. I've played through it several times since then and
even acquired the DS Version. Last year, for the game's 30th anniversary and
for the first time in a while, a play through felt necessary.
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Ladies and gentlemen, let's go back to the beginning
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That's more like it
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I'll be frank.
Chrono Trigger is still the greatest game ever
made. I've played hundreds if not thousands of video games since I first
played through
Chrono Trigger. Some of them, like
Metroid Prime,
Resident Evil IV, or
Hollow Knight, were
so good, I still think about them all the time.
Chrono Trigger is
better than all of them. Objectively, the only two games in my lifetime that
come close are 1991's
The Legend of Zelda: A Link to the Past and
1998's
The Legend of Zelda: Ocarina of Time.
Maybe Ocarina of Time is a Hyrulian hair's width better.
But
Chrono Trigger is my favorite. Everything about this game is
perfect. So perfect it's pointless for me to ramble on about it, so I'll be
concise, though I will elaborate on the DS revisions.
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| Concise like Chrono versus a tank
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Japanese manga artist, Akira Toriyama, designed the characters for
Chrono Trigger. Is that good? Toriyama famously designed the
characters for
Dragon Ball, in addition to countless others. Rest in
peace Toriyama. It simply doesn't get any better. Every single character in
Chrono Trigger has an iconic design. The main creative team assembled
to create
Chrono Trigger, including Toriyama, was called the "Dream
Team" because of the superhuman collection of talent involved. The term was
originally coined for the 1992 USA Olympic Basketball team, which was the
greatest collection of professional basketball players ever assembled, and
included Michael Jordan. They won every game by an average of 44 points.
Chrono Trigger is the video game equivalent of beating every other
team by an average of 44 points.
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I guess Christian Laettner is Magus
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Chrono Trigger's iconic characters are animated in a way I can
only describe as perfect--Chrono's double-swing sword animation might be the
greatest, most fist-pumping video game animation ever created. In addition
to the characters, environments and magic attacks are archetypal, as in
THEY ARE the archetype. There are graphical elements I love to
see in a Super Nintendo game here, done as well as they ever were. One
is waterfalls.
Chrono Trigger features several, and they are
immaculate--some even contain prismatic rainbows. The second is the
background when the player has reached a high place.
Chrono Trigger features several of these. One, containing many far
off mountains, shrouded in mist, is so atmospheric, it has stuck with and
stimulated my imagination ever since I first laid eyes on it. Everything
runs smoothly. This might be the best looking game on the Super. Nintendo.
It runs just as smoothly on the Nintendo DS, though admittedly, the graphics
are ideal when the details are stretched out on a CRT. This DS version also
includes the FMV, fully animated, anime style cutscenes that were created
for the 2001 PS1 rerelease. Those FMV are beautiful and run smoothly, with the
added bonus that they come without CD load times.
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The mountains
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The sea
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The waterfalls. Hey, wake up!
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The rain. The brooding.
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The jungles. Jungles are an underrated element in the Super
Nintendo's arsenal.
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Yasunori Mitsuda and Nobuo Uematsu are generally considered two of the
greatest video game soundtrack composers of all time. They composed the
soundtrack for Chrono Trigger together. The music here is beautiful, atmospheric, iconic, endlessly memorable.
The game's sound design, from every sword shink to fiery magic attack,
coupled with the music, is perfect. It doesn't get any better than this.
Mitsuda's work on 1999's Chrono Cross, the
Chrono Trigger sequel, is the only thing that comes close. This
soundtrack is the video game equivalent to John Williams' score for the
Original Star Wars trilogy. Chrono Trigger's ending theme is the
greatest music ever composed for a video game. The only issue with the sound
on the Nintendo DS port, where it is perfectly replicated, is that it can't be blasted loudly...though it can be listened to it in all its greatness
with headphones! There are a few new tracks for some of the DS port's
additional content. These tracks aren't quite on the level of the original
music, but then again, they're only found in the original content.
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Once you've been to The End of Time, it is almost impossible to
see this image without hearing it. Also, The End of Time,
replete with wizened, bowler hat wearing wise man leaning against
a Victorian Gaslamp, is the coolest, most comforting location in a
video game ever.
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At the time of its release, some critics accused
Chrono Trigger of containing too simplistic of a story. I was then
greatly confused when I played the game and experienced an incredible,
timeless story. I soon realized that those complaining wanted a convoluted,
overly dense story that would confuse and bore the average person. There are
plenty of RPG's with stories like that, and thankfully,
Chrono Trigger is not one of them. The tale begins simply enough. A
brave, noble, yet quiet teenager, Chrono, meets his inventor friend, Lucca,
at the town's Millennial Fair (it is 1000 AD). They accidentally stumble
onto time travel, along with the Kingdom's princess, who has visited the
fair in disguise so she won't be recognized. From there, the trio
accidentally discover that a malignant alien being destroys most of the
Earth 1000 years later, and they resolve to stop it. During their
time-travelling journey, they make new allies and enemies. The story grows
more complex, shocks, surprises, but is never convoluted or confusing. It's
awesome. There are HUGE, brave, shocking twists and turns in the story that
few if any games have attempted before or since. The plot becomes
surprisingly heartfelt. Chrono, as the virtuous, but silent protagonist, is
the kind of everyman with which any player that's not a sociopath can easily
identify. The game's eventual seven party members, many from different time
periods, each have their own fully fleshed out story, and all of those
stories are awesome. This game is so awesome. If you're playing the DS
version, you'll get what is supposed to be a more faithful adaptation of the
original Japanese text. I didn't mind it, though I am used to the original
1995 English translation
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I like every possible Chrono Trigger party combination and
switch it up throughout the game, but out of sentimentality's
sake, I beat the final boss with Chrono, Marle, and Lucca this
time
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Of course, when it comes to video games, even the story is an
aesthetic matter. How does the game play? Have you been reading the review
up to this point?
Perfectly! In the 90s, across the NES, SNES,
and PS1, SquareSoft were known as the masters of the RPG, and
Chrono Trigger is their masterwork. RPG's leading up to (and many
after)
Chrono Trigger feature something called "random battles,"
where the player will be traversing the game world, visually free of
enemies, and after every few seconds of moving around, will suddenly be
pulled into a battle screen where enemies must be fought. It's tough to
enjoy exploration when you don't know whether or not a game is going to
suddenly thrust you into battle at any moment, without any warning.
Chrono Trigger eliminates this by featuring its enemies onscreen, so
that the player can see them before initiating a battle. This not only
greatly increases
Chrono Trigger's immersion factor, but makes
journeying throughout the game more fun. The controls for the DS port don't
quite feel as perfect as they did on the SNES, since they weren't
specifically designed for the DS, but they get the job done. However, the
DS' second screen, featuring maps and inventory screens is definitely a
positive bonus! And there is an added option to use DS-specific controls,
including the touchscreen.
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Also, the world map is battle free!
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As to the game's battles, they are fine-tuned to perfection. At first,
each character has their normal physical attack with their weapon, and
better weapons are found throughout the game. Eventually, special moves, and
later, elemental magic is learned by most characters. Like in most RPG's,
winning fights brings experience points that go toward leveling up character
stats. However, characters who fight together in
Chrono Trigger also
gain a special kind of experience point that eventually goes toward that duo
or trio learning combos together. There are dual combos, and late in the
game, devastating triple combos that are incredibly fun to earn, and these
incentivize using different character combinations.
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Uh...maybe a triple tech was overkill here...
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Fights even transcend turn-based to a degree, as each character has a
meter that must filled before an attack is possible. Different armors and
accessories, as well as pickups found throughout Chrono Trigger's
world can not only block enemy-inflicted status ailments, but increase the
speed at which a character's meter fills. Max out a character's speed, and
that given character will be getting in multiple hits to an enemy's one.
The game also features many boss battles. These epic fights are strategic,
as sometimes physical or magical attacks don't work on that particular
enemy, or the boss may be more susceptible to a given move. Even the
combination of characters used at a given time can be strategic. Just
tapping buttons in this game's highly satisfying boss battles will not
work. Thankfully, due to the elimination of random battles, even fighting
low level enemies remains fun, and the game, unlike many RPG's, does not
force grinding to increase playtime. Plus, the awesome soundtrack is
backing all of it. Chrono Trigger is a perfect 25-30 hour adventure
without tedious, repetitious fights, and that's before the DS port's
additional content.
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This is what the REAL WORLD would look like right now if
I hadn't beaten Chrono Trigger before the clock struck
midnight on 12/31/99
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I should also mention, I was scared Y2K would happen and take
out technology before I beat Chrono Trigger! I was
literally working against the clock!
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There is already plenty of extra content here ported over from the
original SNES version. The world is large, and the player gets to explore
it through many time periods. At a certain point, the player can set the
party to any chosen three-character configuration out of the seven party
members at any moment (outside of the middle of the fight). Late in the
game, travelling through space and time becomes much easier for a very
awesome reason. There are also tons of discoverable items that make
defeating the game's final boss easier. These items require the player to
take on the game's numerous, yet not overwhelming side quests. There's so
much fun to be had here, and when the game is beaten, the player unlocks
the revolutionary "New Game +" mode, where the player can venture back
through the game from the start with the character levels and much (but
not all) of the weapons and armor with which the game was ended. While the
game's actual final ending is as satisfying as it gets,
Chrono Trigger features a dozen unlockable endings for the New Game + player who tackles
the final boss at different points in the game (that boss is nearly always
accessible!). There's the perfect amount of extra content here to add to
an already perfect game. Of course, if you're playing the DS version,
there is even more extra content.
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| Two screens are better than...well, they're two screens |
There's some entirely new areas to explore on the DS, some of which help connect the game to its sequel, with new tasks and battles. Honestly, I could tell that these segments were not created by the Dream Team. They are not up to the quality of the rest of the game. However, these segments are entirely voluntary. They are extra content, so if the player wants more
Chrono Trigger, even at a lower level of quality, there is more
Chrono Trigger here. In addition to this, there's another optional area where, as was a popular side game in the 00s, the player can raise a monster and train it to fight. Again, this gameplay is of a lesser quality than that of the original game, but it is optional, and like the other new areas, allows the player to grab new power-ups and equipment.
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| Just because you can doesn't mean you should |
Some may call the DS version of Chrono Trigger the definitive version because of the extra content. I consider the original Super Nintendo version the definitive version because every element of that version is perfect. The new additions on the DS aren't. Then again, now Chrono Trigger can be played in the car, on the subway, at the beach, in the bathtub. The portability of the greatest game ever made is the DS port's greatest asset. And still, even on the DS, Chrono Trigger is the greatest game ever made.
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You don't even have to time travel! Just play it somehow!
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Graphics:
10.0/10.0
Sound: 10.0/10.0
Gameplay: 10.0/10.0
Lasting Value: 10.0/10.0
Overall: 10.0/10.0
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