Super Mario Bros. 2

Developed by Nintendo R&D4 and released by Nintendo in September 1988, Super Mario Bros. 2 changes up the Mario Bros. 2D side-scrolling formula, and sends its characters to a dream world

I remember the first time I ever played it. I saw a bad guy. I jump on him...and nothing happened. The bad guy...er, Shy Guy just walked away...with me on top of him. After smashing buttons, suddenly I lifted the the Shy Guy into the air. "Now what do I do with him?!" I smashed buttons again, and this time I threw the Shy Guy at another oncoming Shy Guy, killing them both. Did someone accidentally give me the wrong game?

Super Mario Bros. 2 Title Screen Red White and Blue
Well, it says Super Mario Bros. 2...

Like many, I was initially confused by Super Mario Bros. 2. As they would do several times during their flagship, 8-bit era, Nintendo used the second entry in a long-running series to try something completely different. I'd played many Atari 2600 and arcade games up until the point that I first played 1985's Super Mario Bros. for the NES, but the moment I took control of Nintendo's mustachioed plumber in the Mushroom Kingdom, I thought, "Okay, now THIS is a video game." Just three years later, and Nintendo was already changing the formula? Super Mario Bros. 3 was released just a few years after 2, returning to and some would say refining, or at least augmenting the formula from the original 1985 game. The gameplay from Super Mario Bros. 2, admittedly just a reskin of a completely different, non-Mario Japanese game (Doki Doki Panic), was dropped. I could barely make it past World 4 in Super Mario Bros. 2, but I was able to smash Bowser in both the original and Super Mario Bros. 3. Those were my games, and Super Mario Bros. 2 was the bastard child. Sometimes, I would look at it on the shelf and chuckle. "Ha. I forgot I even have that game." Many years later, and my NES is back, and plugged into my CRT. My powers have doubled since Super Mario Bros. 2 and I last met. Time to give the game another go.

Super Mario Bros. 2 1-1 Opening Screen
This time we will take him together

Super Mario Bros. 2 will immediately make any older gamer who dabbles in modern games nostalgic when it boots up so quickly and gets right to the character select screen. At the start of each of the game's 20 levels, spread across seven worlds, the player is allowed to choose between four of Nintendo's mascot characters: Mario, Luigi, Toad, and the Princess (aka Princess Toadstool, aka Princess Peach). In a touch that feels quite modern, all four characters control quite differently. Mario is the balanced one, who jumps well, runs well, and lifts objects fairly quickly. Toad runs and lifts faster, but he can't jump very high. Luigi can jump very high, but his jump is unwieldy. The Princess can glide through the air, meaning she can jump very far, but she takes a long time to lift an object. Different characters are better at different levels, though Princess definitely seems to make the game easiest...though, in my opinion, this game is not easy.

Super Mario Bros. 2 Character Select Screen Princess
Let's face it, there's only one real choice here

Unlike the other two NES Mario games, Super Mario Bros. 2 is set in the dream world of Subcon. As stated, jumping on foes no longer kills them. The player now needs to either pull an item from the ground to throw at a foe, or to throw another enemy at that foe. There are still platforming jumps to make (and now the player can high jump by holding "down" for a few seconds), but that element is lessened just a bit for more diverse elements. For instance, now the player sometimes enters caves where they'll have to dig or bomb their way through. Sometimes they'll have to go on a key hunt to open a locked door. Also, every level now has a boss (generally Birdo), not just the last level in each world, though the last levels of each world here do each have a Big Boss. Also, the final boss of the game is no longer Bowser, the King of the Koopas, but Wart, a tyrannical toad who has cursed Subcon.

Super Mario Bros. 2 Birdo Level 1-1
Hey, only one Princess get to wear pink in this game!

Super Mario Bros. 2 Mouser First Boss Battle
Luigi's got some JOWLS in this game!

In Super Mario Bros. and Super Mario Bros. 3, the player can use exploits to pile up extra lives. For instance, the player can throw a koopa shell into a tight space and bounce on it to get as many extra lives as they want, in select moments of those games. Also, collecting coins means that for every 100, the player earns an extra life. Extra lives are also hidden throughout the levels. In Super Mario Bros. 2, there is no way to pile up extra lives within levels, since jumping on enemies does not do anything. Collecting 100 coins does not even give the player an extra life. In fact, the player does not even really collect coins. Throughout each level, there are a few magic potions. If the player throws these on the ground, a door appears to a "sub-space" which is essentially a color-inverted version of the screen where the player is currently standing. If the player manages to throw the potion down on a screen featuring a bunch of items to pull up, they can pull up coins instead (sometimes the area will also contain a Magic Mushroom, which adds an extra meter to the player's life bar for that level and brings them back to normal size if they've been hit once). These coins are used in a slot machine at the end of every level. The slot machine works like one in real life--get three like items and win an extra life. Get a cherry as the first item and win an extra life, two cherries for two lives, and three for five lives. The slot machine requires a lot of luck, though there is a pattern that can be slightly taken advantage of. At best, the player might stockpile 20-30 lives while playing through Super Mario Bros. 2, but that's after mastering not only how to get the most coins out of each level (i.e. where the potions are, and where to best throw them...also you can only get coins from a sub-space twice in each level), but the slot machine itself. There are a very, very small amount of extra lives hidden throughout the levels too, but those are few and far between.

Super Mario Bros. 2 Whales Level 4-2 Warp Potion
Help me out, whale, this potion's not gonna carry itself

Super Mario Bros. 2 Sub Space Magic Mushroom
Ironically, the sub-space is the only place in the game where the classic Mario theme plays

Continuing the slot machine theme, there are cherries strewn about each level. Collect five without dying and the classic Mario invincible star will come up from the ground. Grab it and be invincible for a very short while. There are also POW blocks scattered around that, when thrown, wipe out every enemy on the screen. Overall, though, this is quite a different experience from every other Mario game. Sure, the way each character controls here is used later in such games as Super Mario 3D World, but what you do with those characters, just like with Link in Zelda II, is not. Some love this change. In fact, this is a vocal minority's favorite of the original NES Super Mario Bros. trilogy. It's not mine...but now, for this review, I've finally beaten Wart...and I greatly enjoyed finally playing through the entire game. Super Mario Bros. 2 might not be my favorite, but there are plenty of things to like here.

Super Mario Bros. 2 Slot Machine Two Cherries 24 Extra Lives
Loose slots!

Super Mario Bros. 2 Pyramids Princess Level 2-1
Loose pyramids!

Super Mario Bros. 2 Pterodactyls Princess Riding Level 6-2
Loose Pterodactyls!

Super Mario Bros. 2 Toad Carpet Ride Level 1-2
Toad!

First of all , the graphics are wonderful. I think they show a nice technical advancement over the Super Mario Bros. graphics (though I do think those are perfect as they are, and a bit cleaner than the ones found here). Super Mario Bros. 2 features plenty of wild colors. I particularly like how rocky much of this world is. In a way, it feels the most NES. I also like that there's a hint of the themed worlds to come in Super Mario Bros. 3. Not every world has a visual theme, but some, like the icy World 4, do. I particularly love World 4's Ice Whales. Secondly, Koji Kondo yet again hits the soundtrack out of the park. The music here is highly memorable and never gets tiring, even though there are only a few themes. Much of the music is unique to this game too, as well as the sound effects. The visuals and sound certainly set the game apart.

Super Mario Bros. 2 Bombs Princess Orange Screen
Using bombs sets the game apart (BOMB)

Super Mario Bros. 2 Key Luigi
Using keys, as well as Luigi's jowls, sets the game apart too

Super Mario Bros. 2 Digging Princess Holding a Sniffit
And the digging...I guess that sets the game apart too...though that mechanic is not my favorite

However, it's that vastly different gameplay that makes Super Mario Bros. 2 worth playing. While I do prefer jumping on enemies to kill them...or grabbing a fire flower and blowing them away, the gameplay here for the most part has that tightly tested, Nintendo Seal of Approval feeling of excellence. I find certain elements here, particularly the wall-bombing and digging portions of the game, to sometimes feel a bit finnicky. Some of the moments those elements are worst utilized (particularly the bombing in level 3-2) are very frustrating. For the most part, though, Super Mario Bros. 2 is very fun. The level design is tight and satisfying. Things, outside of my complaints, just feel right. It's difficult, but not quite Nintendo Hard, like Super Mario Bros.: The Lost Levels, the American name for what Japan got as their Super Mario Bros. 2. Having played through both games, I can easily say I prefer the American Super Mario Bros. 2. The Japanese game is Nintendo Hard, but much of that is due to the fact that the game is absolutely mean and meant to make players miserable. It's not a fair challenge, and Nintendo was right to try something different in America. I'm glad we got our Super Mario Bros. 2. And as I said, it might not be Nintendo Hard, but it is difficult. Run out of lives and use up your continues, and it's game over. There's no trick to keep going. You've got to start over from level 1-1.

Super Mario Bros. 2 1-1 Pre Level Screen Looks like game boy graphics
It's a testament to how fun this game is that this screen never gets old

Super Mario Bros. 2 Mario Level 1-1 Waterfalls Logs
Mario is actually the most underrated character in his own game. I find him the easiest and most fun character to use, after Princess.

Super Mario Bros. 2 Clouds Vines Level 1-1
It's not a Mario game unless you've gone up in the clouds at least once!

Thankfully, though, the game, like its two NES brethren, contains secret warps and shortcuts within levels themselves. I liked finding these gradually, generally after I'd already made it to World 7 and died. That way, using them felt sort of like utilizing a more modern password system, cutting out roughly half of the game--like I'd earned them. Super Mario Bros. 2 contains many secrets. It is a Nintendo game. And while it may not quite measure up to its younger or older brother, this rowdy middle child sure is memorable. It's also a lot fun--I'm glad I finally returned to it...and finally put Wart in the ground.

And here's some visual proof that I did that...with my NES...on my CRT


8.8
Graphics
Bright, vividly colored, and varied, and a technical step up from the first game, even if it's not quite as clean.
9.0
Music and Sound
koji Kondo only needs 20 minutes to get something stuck in your head forever.
8.6
Gameplay
Tight platforming, featuring a unique throwing system, and several interesting elements, to varying results. 
8.5
Lasting Value
A full play through takes about an hour, but getting good enough to actually do that can take about....37 years?

8.8FINAL SCORE

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