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Developed and released by Sunsoft in North America in February of
1990 for the NES, Batman is a 2D side-scrolling
action-platformer adaptation of the 1989 film of the same name
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Back in the late 80s and early 90s, unless you were rich, you got one,
maybe two new NES games every year. Thus, your family, friends, neighbors, and
classmates who had games basically helped make up your extended collection.
You'd go to their houses to play, you'd trade your games, anything to get a new
gaming experience. Some time in 1990, my cousin Adrian got Sunsoft's
Batman for the NES, a loose adaptation of the film of the same name from
the previous year. The game seemed impossible. Adrian hit a wall somewhere on
the second of the game's five levels. However...I became obsessed. The music,
the graphics, the tight, yet unforgiving action-platformer gameplay...I couldn't
get enough. However, we were often limited in our playtime back then. Our
parents might let us play video games for an hour or two, but then we had to go
play outside. Like in
Castlevania before it,
Batman features
unlimited continues, but those don't really help when you've got to turn off the
NES and go outside after a few hours, and you might not be coming back to your
friend or family member's house for weeks. I nearly made it to the very end of
Batman several times...but I always ran out of time, and unfortunately,
ten-year-old me just didn't have the skills to beat the game any faster. Well,
recently, the NES bug hit me. I have a working NES again. I have a boxed copy of
Batman, fresh from EBay. Time to beat and review it...
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I used to love seeing that SUNSOFT logo!
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Look at this big burly Batman!
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I immediately find that my muscle memory from 35 years ago is intact.
Batman features incredibly tight controls. The Caped Crusader can run
and jump. He can punch, which is his unlimited, go to attack. These basic
moves are perfectly executed. Batman also has three secondary attacks, for
which ammo can be collected throughout stages when enemies are defeated. The
first is his classic batarang, essentially a bladed boomeranged that can hit
an enemy both as it goes out and comes back. The second is a handgun. The
third is a three-part projectile that causes much damage, but uses the most
ammo. These secondary weapons must be used strategically, and are cycled
through with the start button (select pauses the game). However, the absolute
coolest move here is the wall jump, utilized by hitting jump again when Batman
is up against any wall or wall like surface when he is in the air. This move
is incredibly fine-tuned, and incredibly satisfying to perform. These controls
are perfect, though like in
Castlevania, once the player has
jumped, movement is a bit limited (but not nil) in the air.
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This opening screen is almost as iconic to me as the ones in
Super Mario Bros. and The Legend of Zelda
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You shouldn't have brought a gun to a Batman fight
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The wall jump is so satisfying!
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Killer Moth!
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The graphics here are 8-bit brilliant, from the incredible, dark and gothic
level design, to the uniquely designed, nicely animated, high pixel-count
enemies. Sunsoft dove deep into the DC rogues gallery well for some of these
bad guys, so even if they're not in the film, they're still a treat for comic
fans. Batman himself is a well-animated, stocky beast. He basically looks
awesome doing everything, even dying, where he essentially flames into a bat
signal and disintegrates. Each level is visually diverse, from Gotham streets,
to a chemical factory, to the depths of the city, to the top of the tallest
building. Their designs follows the best NES blueprint, ala
Super Mario Bros., where the first few stages are a little less tough
and teach dynamics, and the rest of the stages continuously ramp up
difficultly until the player has to make pinpoint jumps while simultaneously
fighting multiple enemies.
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The game's cutscenes rule
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Suddenly, the wall jump isn't just a cool move, but a necessity
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Watching the difficulty ramp up in this game is like watching a great
car engine snap into gear as the car goes from 30 to 60 to 90 to 120. Each
level has multiple stages. The player has three lives. Lose them all and there
are infinite continues to fall back upon. A continue will take the player to
the beginning of the stage they died upon, unless the player died fighting a
boss, in which case they'll have to start back at the beginning of the stage
before the boss. Each level's boss is highly difficult, other than perhaps the
first one. The player will have to pick up on each boss' pattern to decipher
the best strategy in which to take them down. This is the stuff of "Nintendo
Hard" dreams.
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This movie-quoting cutscene has lived rent free in my mind for the
last 35 years
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Soundtracking this delightfully difficult mayhem is one of the greatest
video game scores in history.
Naoki Kodaka, along with some assistance from Noboyuki Hara, must have set some pianos on fire somewhere because this music
feels like it was composed by Mozart. Each level has an incredibly complex,
deep, yet catchy theme that couples with
Batman's graphical design to
create an atmosphere second to none. Sure, the movie's plot might only be
followed loosely here, but that matters little when what's here is so great.
The sound effects are also NES perfect.
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You know you are in for it when you begin Level 3, and the first
basic enemy is more difficult to kill than the final boss of Level
2
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These tanks can all go straight to hell
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It's the Electrocutioner!
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One of the coolest player character death animations in a video
game
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But did I ever actually beat
this game? Sure, I'm in my 40's now, and Father Time is the only thing telling
me to put the game away, this time not to go outside, but to go to bed. I was
doing well with the game, making some good runs, but...
Well, something weird happened right in the middle of this playthrough of
Batman...I had a stroke. As well-documented on my personal blog, I
recently had a medullary stroke caused by a sneeze, the stuff of urban legend,
visited upon me in reality. My left side is completely numb. I can't swallow
and have to eat from a feeding tube in my stomach. My head is constantly in
pain at the site of the stroke. But...
My hand-eye coordination has apparently compensated in kind.
I just kicked the everliving $#!+ out of
Batman for the NES before
writing this review. I beat the Joker, the game's final boss, on the third
try. The third try, and I only had a couple health bars on the first try, so
that one probably shouldn't even count. I made the pinpoint jumps on the final
cathedral level like they were obstacles in the early tutorial of a modern
game for children. I'm not sure if I'll ever be that good at a video game
again.
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You're giving me a whole centimeter for error?! Why go so EASY?!
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I thought you were supposed to be Nintendo Hard, Joker! |
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Hey, now I get to tell you the thing!
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Granted, stroke or no stroke, 2D platformers are my bread and butter. If
you peruse all of my reviews here and elsewhere, you'll see that I've cruised
to the endings of the aforementioned
Castlevania,
Zelda II: The Adventure of Link, 102%'d
Donkey Kong Country 2,
and even decimated modern games like
Cuphead. I'm terrible at fighting
and racing games, but I'll take on the toughest 2D platformer anytime. The
NES'
Batman is one of the finest. That's coming from me at 10...me at
43 with nothing weird going on...and me at 43 after a stroke. 1990's
Batman for the NES is awesome.
_035.png) |
The insanely enormous cathedral setting, taken from the film, has got to be one of the coolest things Tim Burton's mind has ever conceived |
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