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Released on September 14, 1999 for the Sony PlayStation by LucasArts
and developed by Big Ape Productions, Star Wars: Episode 1 - The
Phantom Menace attempts to recreate the film as a 3D action-adventure
game
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Once upon a 90s, every big movie had to have a video game tie-in.
Star Wars: Episode 1 - The Phantom Menace
was not only the biggest movie of 1999, but one of the biggest movies of the
decade, and it absolutely had to have multiple video game tie-ins. Only one of
the early tie-ins attempts to adapt the exact plot of the film on a console,
though. While games like
Star Wars: Episode 1 - Racer cover one
moment from or aspect of the film, only the Sony PlayStation's
Star Wars: Episode 1 - The Phantom Menace--yes, the game named exactly
after the movie--attempts to cover the whole shebang. Maybe it should have
followed Racer's example instead.
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Back when games included music videos
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On a graphical level, the Sony PlayStation can do things like
pre-rendered backgrounds quite well. 3D environments, though, are not its
strong suit.
The Phantom Menace features highly pixelated 3D
environments, along with highly pixelated 3D character models. 25 years after
the game’s creation, some players will find the graphical design charming,
while others will find it an eyesore. Either way, despite the pixelation,
environments and characters are highly detailed, and certainly conjure the
feeling of the film they’re attempting to recreate. The game also runs
smoothly, even when there are a lot of pixelated things going on at once.
Also, the PlayStation's strongest suit of all, Full Motion Video, is utilized
here to a high degree, as good-looking FMV cutscenes progress the plot between
stages.
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Careful Jar Jar...they're far more threatening in the FMV's
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FMV's: the back a PlayStation game case's bread and butter
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In contrast to its 3D capabilities, the Sony PlayStation absolutely
excels at music, sound effects, and voice acting (I guess I could have just
sound "excels at sound"...sorry, I Jar Jar'd that), and
The Phantom Menace utilizes these elements well. The game’s thrilling
music is taken directly from the film, and the sound effects feel just like
the ones from the film as well. The soundscapes are excellent. Only a few of
the film’s actors voice act for their characters in the game (Jake Lloyd as
Anakin is a notable participant), but the voice-acting is solid and close
enough to the film actors’ voices to conjure the cinematic mood of the film.
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And thankfully, and unlike in the film, there's very little of Jar
Jar talking after the opening levels of the game
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Wouldn't it be cool if someone remade the entire film in a PS1 FMV
cutscene style?
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The Phantom Menace puts the player in the shoes of many of the
film’s central characters, through a third-person perspective. The stiff
controls are an immediate impediment to enjoying the
shooter/lightsaber/platforming segments of this experience. Something as
simple as walking on a wide ledge is essentially comparable to tight-walking
blindfolded over the North Atlantic from one ship to another in a hurricane
due to the impliable handling here. Platforming sections, particularly when
using Obi-Wan Kenobi, can feel like torture. Lightsaber and firearm combat
feels a little better, even if it’s rudimentary and not very satisfying. It’s
fun to see the film’s environments recreated in pixelated PlayStation fashion,
and it’s a cool idea to play through each of the film’s major scenes (sans the
actual podrace) with the main character from each of those scenes, but it’s
extremely not cool that controlling those characters can sometimes feel like
torture.
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Guess I'll take my anger out on this stupid droid
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There's a strange beauty to this low-res forest of
pixelation
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The level design can also be frustrating, as the developers try to
balance these high octane action segments with the player having to walk
around and talk to non-player characters to solve environmental and
conversational puzzles. This aspect of the game betrays its PC roots (the game
was initially released four months earlier for Windows), but feels clunky on a
console, particularly when level progression can feel obtuse and it’s possible
to inadvertently spoil a solution to a puzzle and make a level essentially
unbeatable, wasting players' time.
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"I would like to get this portion of the game over with."
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On top of that, the game was either rushed to meet its deadline, or
simply sloppily made, as I found on multiple instances that I fallen to my
death through a wall or a bush because of a spot the developers forgot to
code. All of these factors combine to create a game that is frustratingly and
unnecessarily difficult. I don’t mind when a game with great mechanics is made
intentionally difficult by a skilled developer, but I do mind when difficulty
comes from either developer incompetence or rushed creation.
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Always enjoy a pre-2006 video game waterfall
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It's a joy to explore some of the barely seen segments of Naboo
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And all of the wildlife is a nice touch
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One PC-like aspect that thankfully works is the game’s save system. The
player can pause and save at any moment. I also appreciate that even if I was
often frustrated, the amount of firearms available is pretty satisfying. The
game also features lots of hidden health and weapons pickups, which give a
nice dopamine boost when found. The best feature here though, is the way the
game conjures the feel of the film, allowing players to explore unseen corners
of Naboo, Coruscant, and Tatooine, even if this video game adaptation of
Phantom Menace often isn’t fun. In the end, it’s that conjuring of the
1999 film’s atmosphere that makes
The Phantom Menace worth
playing…albeit barely. The line between failure and success here barely
preaches the positive by the width of a midichlorian.
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Member Naboo fighters? I member! |
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Just like the movie, just with more fog and pixels! |
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Queen Amidala's ship is still the gold standard in interstellar sexiness |
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Look! It's that guy! |
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Look, it's that other guy!
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Coruscant is in this game too! |
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At least in 32-bits |
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I think this might be the only instance that I like the cutscenes more than the actual game |
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Maybe this is too major a statement to make in a caption, but...I prefer the movie to this game |
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