Duke Nukem 64
Released on November 16, 1997 by GT Interactive Software Corp. and developed by Eurocom and 3D Realms for the Nintendo 64, Duke Nukem 64 is a port of the risqué PC first-person shooter |
I played the hell out of Duke Nukem 3D in the mid-90s. I played it so much that I completely ignored its Nintendo 64 port. Why would I need to play the game on my 64, when I already had The Atomic Edition for my PC? I still remember nearly every room in the PC version of the game...and it's under those circumstances that I now play through and review Duke Nukem 64, 25 years after it was released.
Look, ma, no computer! |
Duke Nukem 3D is a first-person shooter in the vein of Doom. The titular protagonist runs around a 3D environment, full of 2D animated evil aliens. In addition to the bad guys, weapon and item pickups, as well as several other environmental objects are 2D sprites. Duke Nukem 64 turns a few things from sprites to polygons, so things are a little less pixelated than the PC version, but the textures are also blurrier than most PC versions, and the environments feel less detailed. As far as graphic effects, there aren't say, true lighting effects, but there are some fun tricks to fake them. There's also the trademarked Nintendo censoring, which cuts out all of the nudity, and turns down the game's overall horniness.
I said "turns down" NOT "turns off" |
Horniness? Yes, Duke Nukem is a unique product of the 90's, and features a macho protagonist who loves babes, beer, and blowing holes in alien monsters. The basic story here is that aliens have invaded Earth and kidnapped babes, and Duke has to save Earth and the babes. Earth in this case mostly looks like a seedy, dystopian 80's/90's urban area, full of porn shops (changed here to gun stores), flaming dumpsters, grimy back alleys, and dirty skyscrapers. Teenage me ate this up, and while Nintendo has sanitized the nudity out of Duke Nukem, there are still scantily clad ladies, and TV and movie screens featuring gyrating, barely dressed women. There just aren't any bare boobs. Whether this is a good or a bad thing entirely depends on the player's taste, though several other omissions are less subjective.
Don't worry, you can still blast aliens right off the toilet |
For instance, to keep the game running smoothly, and to save space, there is no music in Duke Nukem 64, outside of the game's start menu. The only sounds are weapons blasting away, monsters growling either to intimidate or in pain, Duke letting out a snarky one-liner, and some environmental effects. The cool cutscenes between stages are also heavily pared down and mostly come in the form of text and still screens. Duke still has his deep, cool guy voice, spouting off a lot of Bruce Campbell's best lines, though all of the profanity has been eliminated. However, there are some changes here that might actually be in Duke Nukem 64's favor.
Like curvaceous beaches... |
For one, there are some new weapons here that take the place of a few from the PC version, and it's tough to argue these new weapons aren't upgrades. The just okay "Ripper" is replaced by a truly awesome pair of submachine guns (which became my go-to weapon). The cool freeze gun is replaced by a massive plasma cannon that may actually be even cooler, but harder to make a pun out of. There's also a very awesome grenade launcher, heat-seeking missiles, and secondary ammo for certain guns, like explosive shotgun rounds, which may be the only poor addition, as you can't switch back to regular old shotgun rounds when you have them, and they have a tendency to blow you up at short range.
Your mom has a tendency to blow up at short range... |
Overall, though, I think DN64 may actually have the best weapon assortment of any version of the game. The entire arsenal, from a pistol to a rocket launcher to a shrink ray, is too massive to entirely list here. The weapons are even redesigned for the 64 and actually look better than their PC counterparts. Also, even though the sex and language have been toned down, the violence has not. Blood still spurts from foes as you blast them, splatters on the wall, and you can still destroy flammable objects, turn lights off and on, hit the balls on a pool table, flush the toilet...
Your mom flushes the toilet... |
As much as I've talked about differences, the actual core gameplay here is the same, and flawlessly carried over from the PC version. You've got 30 fairly sprawling, well-designed levels here, including several secret ones, and all of them, even the secret ones, are full of secrets! The player moves through them from a first person perspective, blasting everything in sight, blowing holes through walls, solving rudimentary puzzles, saving babes (the game's parlance), collecting and using key cards, and utilizing items like your jetpack, scuba gear, and night vision goggles, at whatever difficulty level the player selects. During combat, the player most benefits by staying on the move, which is quite easy in this version, which incorporates the classic "Turok" controls, i.e. moving forward, backward, and left-to-right with the C-buttons, and then using the joystick to aim (though the game generally auto-aims if you point in vaguely the right area), fine-tune your direction, and look up and down(you can also change the controls to suit your preference).
My best advice for playing this game: point at whatever is ugly and shoot |
It is also quite easy to keep moving because the game, thanks to the aforementioned music omission, moves at a rapid clip. There's rarely any slowdown here (it takes a lot of explosions on screen to make the game stutter, and they are animated in greater detail here than in the PC version, and now include after-explosion smoke, which isn't found in the PC version, either). Duke can absolutely fly around these levels. For as much as many first-person shooters from this era feature framerate issues, Duke Nukem 64 is a standout, smooth-running game. There's not even any of the trademarked Nintendo 64 fog. You can see for miles.
It's so clear, you can see all the way to Uranus |
Eh, this movie sucks |
Overall, while I'm biased toward the original PC version, Duke Nukem 64 puts up a hell of a fight. While it's missing some of the PC version's production bells and whistles, more envelope-pushing content, and in-game music, most of the game's character is intact, and its gameplay, which is served by some new and improved weapons, stands toe-to-toe with that of the original. Saving to a controller pak might not be as convenient as saving on a PC, but you do get a lot of save slots, so that you can return to your favorite levels whenever you want. The important thing is, this gameplay is still fun today. Even as technology has progressed far past what's on display here, basic 3D level design was perfected in the 90's. Games like Doom (whose Nintendo 64 iteration I like a bit better than this) and Duke Nukem 3D are still fun because the level design and basic gameplay still hold together. I enjoy Duke Nukem 64 not only as a blast from the past, but as a basic display of game design competency.
There's a reason just looking at this game's opening screen, like the first one in Super Mario Bros. or The Legend of Zelda, brings a wave of nostalgia |
Sure, the standout feature of the Duke Nukem series in the 90's was its risqué content. The PC version also contains more levels than this one...though this version is still 15-20 hours long. The game's character still comes through in this version, and while the lack of music might be a mortal sin, and I gravely miss the original cutscenes, the new weapons will likely make Duke Nukem 64 the preferred way to play for those who experienced it first. Anyway, who wants to deal with finding a version that works on your PC in the modern age, when you can just plug in your Nintendo 64, put in the cartridge, and play? I mean really, the Nintendo 64 controller's trigger button is still, to the this day, the most enjoyable way to blast bad guys anyway.
Oh, wait...did I fail to mention the multiplayer? Duke Nukem 64, like most Nintendo 64 first-person shooters, contains a deathmatch multiplayer mode and a co-op mode for the main mission as well. The deathmatch is nothing to write home about, as the environments look bewildering that way, and it's tough to find each other, even when bots are added. While the co-op mode does limit your field of view a bit, I actually think it is pretty cool, and it runs surprisingly well. Either way...you're playing this for the single player mode first. The multiplayer is lagniappe. You can just pretend like the previous paragraph was the final one. Hey, uh, I mean really, the Nintendo 64 controller's trigger button is still, to the this day, the most enjoyable way to blast bad guys anyway.
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