Killing Floor 2

Killing Floor 2
Released on November 18, 2016 for PC, Killing Floor 2 is a first-person shooter showcasing both single-player and online team zombie wave-killing action.

My long-time friend, Daniel, texted me the other day to ask if I ever played Killing Floor 2. "Demon Hunter makes a good portion of the soundtrack for the game. It's very gratifying blowing demons' heads off with a 500 magnum while "Infected" is playing in the background." I immediately googled the game and saw Epic had it on sale in their digital store for only $7.99. But could I play it? My new laptop is pretty great, but can it play a high-end (for five years ago) first-person shooter?
I booted up the game and was delighted that it ran smoothly.
I was even more delighted that the game itself is pretty awesome.

UNLIMITED POWER!!!

The gist for Killing Floor 2 is simple: some kind of experiment went very wrong, and the zombie-like test subjects called "Zeds" got out and overran the world. The player selects from one of a large group of character classes, whose focuses range from pistol-wielding Gunslingers, to healing-focused Medics, to sniper-adept Sharpshooters, to melee-happy Berserkers, among many more. The player can then customize their character to their aesthetic tastes, and then select from a large list of highly-detailed courses.
 
One is the loneliest number...

Killing Floor 2's gameplay mechanics are simple. The player chooses to face four, seven, or ten waves of enemies. The first wave is composed of mostly small, weak enemies, and each successive wave ramps up not only the number of enemies faced, but brings more highly dangerous enemies into the fray. Between waves, the player can use money earned from killing enemies to purchase armor, grenades, ammo, better weapons, or to better the weapons they already have--these are only good for the current match, and don't carry over to the next. After facing all the enemy waves, the player takes on a high-powered boss from a randomly selected pool. Beat the boss, and the stage is completed.
 
You ever think of getting that looked at? You know, like...your whole body?

While there doesn't at first seem to be much to just beating stages over and over again ad nauseum, Killing Floor 2 show depth by ingeniously wrapping RPG elements into the proceedings, giving the game an addictive edge. Killing enemies gives the player experience points--with even more given for headshots! However, completing a stage all the way through gives the most amount of points. Get enough points, and your character levels up, increasing the power of your perks, which are specific to each class. My class, the Gunslinger, gets faster and more bullet-resistant, among other things, when I level up. Every five levels, you even get a bonus perk, where you get to choose from a couple of options how your character can improve--and you can change these up at any point. Right now, my character reloads faster and does major damage to enemies' limbs.
 
Leveled up Dual .500 Magnums are my love language.

Killing Floor 2 controls just fine, enemy AI is solid, and overall, I don't think there was any point where I was mad at the game for its mechanics. Sometimes, your character can be pushed up against a wall when attacked by multiple enemies. Though you can beat the enemies away with the stock of your gun, every now and then you get stuck at a weird angle, where it feels like you should be able to get away, but can't. Other than that, I rarely got frustrated, even when I dove into some online play, which is Killing Floor 2's main hook.
 
Killing Floor 2 Infighting
The other main hook is watching this thing puke on this other thing.

I have to say, though, I don't play games to be social, and I've largely avoided playing games cooperatively online. Unless I'm in a room with friends, I generally just want to experience my video games solo. For the purpose of this review, though, I played a decent amount of Killing Floor 2 online with...*sigh*...other people. I had a blast.
 
Explosion + zombies + slo-mo = 24XP

Through multiplayer, you and far-flung Killing Floor 2 players can team up to take on waves together. There's a great balance here, as a team with medics, explosive experts, snipers, pistol-wielders, and blade-swingers can all work in concert toward victory. Everyone has a role, and a group that can work together will have much success. I had a lot of fun with "suicideBunny" and "Phight4Change," as the three of us and a revolving group of other players who popped in and out kicked zombie ass. Thankfully, if you get too good, the game allows the player to increase the difficulty levels--and if you're stinking up the place, you can always set the difficulty to easier.
 
Easier! Make it easier, quick!

Sure, Killing Floor 2 isn't the most complex game out there, but there's something to be said for its get-a-quick-round-in, splatterfest gameplay. Oh yes, I forgot to mention, Killing Floor 2 is absurdly violent. The gory insanity is beautiful, though, as limbs and blood spray everywhere, even in slow-motion when the player does something cool, and is allowed a few seconds in "Zed Time," where they can move just a bit faster than their enemies. Enemies are detailed and disgusting. I've mentioned the stages have a lot of detail, as well--my favorite is a sea-side Lovecraftian mansion, where the waves start crashing harder with each successive wave, until a massive and tentacled monster shows up near the end to slosh around and create chaos.
 
Also, there's a level where a robot shoots at you over a pool table, just like in my dream.

And then there's the soundtrack. I've been a Solid State Records fan since my teenage years, and that music label provides the metal songs for this game, with other pieces and the overall sound design tied together by Living Sacrifice's Rocky Gray. Demon Hunter is the star of the show, though. Songs pop up at random as each new wave starts, and more Demon Hunter songs play at those moments than songs by anyone else. Daniel and I have always felt their music would be the perfect soundtrack for taking out zombies (allegedly, the Navy SEAL who killed Bin Laden did so while wearing a Demon Hunter patch). Thus, this game felt like a uniquely personalized experience for me. 
I loved almost every minute of it, and I'm sure I will continue to do so for years to come.

Your throat is an open grave

9.0
Graphics
Blood and guts spray beautifully across highly-detailed stages, as players smoothly blast through this nice-looking first-person shooter.
9.0
Music and Sound
Gun blasts are a thing of beauty, voice-acting and Zed-noises are great, and the metal soundtrack is perfection.
8.5
Gameplay
Might not be the most complicated game out there, but the simple wave-blasting gameplay is fun, and RPG elements like character-leveling give the game an addictive edge.
8.0
Lasting Value
The gameplay is a ton of fun, and even as it starts to get tiring, you might find yourself saying, "I'll quit as soon as I level up just one more time."

8.5  FINAL SCORE


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