Titanic: Adventure Out of Time

Titanic: Adventure Out of Time Cover
Released on November 20, 1996 by GTE Interactive Media for PC, and developed by Cyberflix, Titanic: Adventure Out of Time is a point-and-click adventure game that recreates the doomed ocean liner's final night.

A year before James Cameron's cultural touchstone, Titanic, hit theaters, GTE Interactive Media released the Titanic-centered PC point-and-click adventure game, Titanic: Adventure Out of Time. Not to be outdone by Mr. Cameron, the game's developers did a staggering amount of research, and recreated an interactive, fully explorable version of the doomed steamliner for players to explore. It may not have Leonardo DiCaprio, Kate Winslet, or a 200-million dollar budget, but Adventure Out of Time might just give the 1997 flick a run for its money as the definitive Titanic experience.
Titanic: Adventure Out of Time Intro Screen
Okay, so the CGI in the film may be just a teensy bit better.

Adventure Out of Time begins in 1942, in a London apartment. Your character, whose view you see from a first-person perspective, obviously had some point of connection to the Titanic before it sank exactly 30 years before. Once you view all of the objects in your character's residence, sirens suddenly ring out in the air. Apparently, it's an air raid, this being England during World War II and all. Just as your character's apartment is hit by an explosion, you're transported 30 years in the past, to a stateroom on the Titanic. Apparently, all those years ago, you were a British secret agent, out to stop a German plot that eventually led to World War I, World War II, and the Russian Revolution. You obviously failed the first time, but by some strange, near-death magic, you've been given a second chance to make things right. No pressure or anything.
Titanic: Adventure Out of Time Grand Staircase
Strangely enough, telling the captain to steer clear of icebergs isn't an option, so technically, you're responsible for the deaths of over 1,500 people, no matter what ending you get.

Adventure Out of Time utilizes a unique, highly complex storytelling system. While the game features the tried and true point-and-click gameplay of exploring, finding and using items, and solving (very fair and intuitive) puzzles, it's the incorporation of this very original plot progression system that sets it apart. 
The Titanic is absolutely loaded with characters for you to talk to and interact with. Your conversations with the Titanic's crew and passengers, as well as what tasks you choose to complete, determine which path you'll take through the game. You're given a watch and a map after you appear on the ship--if you do nothing or just explore, time stands still. As you complete tasks, though, time passes. Since the entire game takes place on the night of April 14, and the early morning hours of April 15th, 1912, you've got a very definite cutoff point in time--the Titanic sank at 2:20 a.m. on April 15, 1912.
All of the characters you interact with have their own unique storylines, all of which you can choose whether or not to be a part of. Considering the fact that the clock is ticking, Adventure Out of Time encourages multiple playthroughs. That's the only way you'll experience every storyline, as well as all of the games many endings. Your conclusion can run the full gamut from creating a 20th Century of world peace, to you going down with ship, dying a complete failure.
Titanic: Adventure Out of Time B Deck
Hey, this thing's about to hit an iceberg. Want to steal a lifeboat?

Admittedly, I think all of this storyline branching is very cool--and yet, there is something very frustrating about giving ten hours to this game, the latter portion of which you're running around frenetically as the ship he swiftly sinks in real time, only to find you've made the wrong choices. The game's final moments in this instance are quite stunning, as more and more decks become inaccessible, several of the more well-off characters escape and leave the game, and others resign themselves to their fates. For lack of a better word, though, as the game more frequently cuts to video of the ship slipping further and further beneath the Atlantic, you'll get a sinking feeling in those final moments that you did all of that just to fail completely. Thankfully, the game is a fun and enthralling enough experience to where you'll likely want to try again, but you might also just want to just call it quits. Personally, I'm on the fence.
Titanic: Adventure Out of Time Smoking Room
1912, ladies and gentlemen!

The 1996 production values for the ship's design and graphics still hold up. The Discovery Channel has used footage of the game in their specials for years--the 3D modeling for the ship is that solid. It's got a timeless 90's charm to ensure that in some way, it will always hold up. 
As great as that element of the graphics is, another graphical element is the game's greatest weakness. Adventure Out of Time's developers decided that shooting full video of every character reading every line from the game's surely tome-length script would cause the game to take up an inordinate amount of compact discs and hard drive space. Their solution was to take some still shots of their actors, and then attempt to animate those still shots when the characters talk (the characters are okay-rendered 3D models on the ship until you start talking to them). The result, at times, is an uncanny valley abomination. While this choice did enable the developers to pack the game full with all of its other, much better elements, this can most definitely be distracting with certain characters. It's the one element of the game that definitely does not hold up.
Titanic: Adventure Out of Time Weird Ugly Smellers
You've, uh...you've got something on your face.

Conversely, Adventure Out of Time's musical score, composed by Erik Holt, deserves some positive recognition. Holt took inspiration from Titanic-era classical music, and his compositions add a lovely, yet very melancholy air to the game. They are also adequately dark and suspenseful when they need to be. The voice acting, though it is generally accompanied by the game's unpleasant speaking animations, is also top-notch. I should mention, the dialogue here is well-written enough that eventually, the crazy-looking animations sort of fade into the background. The sound effects are immersive and top-notch, as well. This really is the sort of game you can get lost in. The haunting, almost ghostly atmosphere is palpable--you'll feel like you're there.
Titanic: Adventure Out of Time Deck
Uh, almost. You'll...almost...feel like you're there.

I should also mention, Adventure Out of Time features some pretty fun mini-games sprinkled across the ship. There's a blackjack game going on in the smoking room, along with a converted squash room featuring a German who wants nothing more than to fence with you. There's also an option at the start to just explore the ship, free of the game's storyline. In this mode, the characters you interact with talk about the disaster, with photographs of the ship often shown. You can look around and learn to your heart's content, without threat of the the ship ever sinking. This game truly is a full experience. As I said, I'm not sure how I feel about the way Adventure Out of Time's multiple path system allows you to sink such an investment into failure, and those speaking animations are off-putting, but ultimately, Titanic: Adventure Out of Time is an impressive venture. 
Unfortunately, this was GTE Interactive Media's final published adventure game. They shutdown soon after Adventure Out of Time was released. That's a shame, as they also published and also developed one of my absolute favorite point-and-click adventure games, 1996's Timelapse. At least we'll always have these games to remember them by.
Titanic: Adventure Out of Time Blackjack Black Jack Smoking Room
Nothing like playing cards on a ship that's about to be under two miles of water.


7.0
Graphics
The ship looks great. Everything looks great--until the characters start talking.
8.5
Music and Sound
Great voice-acting, music, and sound effects. Totally immersive.
7.5
Gameplay
Solid point-and-click gameplay, both elevated by a unique progression system, and hampered by it when many hours of play results in a failed ending.
7.5
Lasting Value
About ten hours through, and again and again until you get that best ending, if you have the patience and desire to get that best ending. Either way, it's long enough.

7.5  FINAL SCORE


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