Yoshi's Story
Released on March 10, 1998 by Nintendo (EAD), Yoshi's Story follows a bunch of Yoshi's as they try to rescue a tree or something. |
No! Don't do it! Turn back!!! |
Seriously, what?! |
But what of the levels? Maybe they're so fun, it doesn't matter that you only play six of them to complete the game?
... |
I don't like this game. Spoiler, I guess. Yoshi's Story has its fans, who claim the game's true depth lies in going back to the levels and trying to get higher scores. The game saves the ones you've beaten into "Trial Mode" where you can play them again to your hearts content. But why would you want to?
You should probably watch where you stick that thing. |
At least eating bad guys with your stretchy tongue and turning them into eggs is still easy, as is throwing them at foes and other targets. Hey, that's a nice thing I can say. I can even say a few more. The graphics here are beautiful. Since everything has been changed into a pop-up book or something, levels and objects have an arts and crafts-style construction. Of course, I wish that the Yoshi series as a whole wouldn't have decided to keep this look forever and ever and ever since this, but here it feels fresh, new, and it looks great. Also great are the 3D models and animations for the Yoshis and their enemies. This is a good looking game, even if it looks too cute sometimes. Even the pop-up book storytelling between levels looks good, though its inanity goes on and on and on. The pop-up level-select screens look cool, too.
To the right: this game. To the left: me. |
Going back and reading IGN's 21-year-old review, it's clear to me that, if anything, they were too easy on Yoshi's Story. It's like a straight-to-video sequel to a classic, blockbuster film. It's a damn shame.
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