Mission: Impossible
It's like Tom Cruise is in the room with us. |
The Personal Story:
In early fall of 1998, I had a serious problem. I had beaten all of Nintendo Power's posted record times for every level of Goldeneye 007. I had become so good at that particular game, I had taken to playing it on the most difficult setting...in a mirror. Even with everything reversed, those Russian guards were no match for me. I needed a new spy game challenge, and apparently, I was in luck. The long-developed Mission: Impossible had just been released. Touted by some as a Goldeneye killer, Mission: Impossible seemed to have all the right components in place, even though (as one can see in the above image) film star, Tom Cruise, refused to lend his face to the game based on the film in which he produced and starred. I became so desperate for a Goldeneye successor, I sold my aquarium for cash and purchased Mission: Impossible. Was it worth it?
SPOILER ALERT: I miss my fish. |
The game's money shot...but it won't swim to the glass to see you when you get home from work. |
I sold my finned friends, and life isn't worth living anymore. You can go ahead and protect yourself, Tom Cruise. |
Finally, two of Mission: Impossible's levels allow the player to switch between multiple characters at any point. Switching from Ethan on the ground, to a sniper covering him from a tower is thrilling. Why couldn't the developers pull off the kind of fluidity found in these two stages, along with the embassy and CIA break-in, in the game's other sixteen levels? The thought is maddening.
Your punishment: this review! Now give me my fish back! |
Lasting Value: As cool as the four better levels are, they lose their charm after a couple run-throughs. Few players will want to experience the other sixteen levels again. Once the game's normal mode, "Possible," is conquered, playing through again on "Impossible" mode is an option. This makes each level more difficult, but gives the player no reward outside of again playing through the levels. As previously stated, few players will want to do this. Finally, Mission: Impossible, despite the team concept central to its core, does not offer a multiplayer mode.
Also, I got a new aquarium. It is rad.
5.5
Graphics
A couple of standout levels, some bland hallways, and a lot of foggy mess.
6.5
Music and Sound
Full recorded speech in the cut-scenes only, and the sound effects are lacking. Decent, if repetitive score.
5.5
Gameplay
Four well-designed levels surrounded by mediocrity. Mission: Impossible simply is not fun.
4.5
Lasting Value
No multiplayer, and few will want to play through the ten hour single-player mode more than once.
5.7 FINAL SCORE
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